GTA VI news brief
Rockstar vowed GTA 6 wouldn't be finished "by crunching" after Red Dead Redemption 2's development

According to GamesRadar’s summary of a Bloomberg interview, Kolbe said Red Dead Redemption 2 became a turning point inside Rockstar before GTA 6. She said leaders committed to a different production model, including policies that could compensate extra hours with paid time off and, in some cases, additional pay. Kolbe did not claim crunch never happened, saying the setup was imperfect but better than Red Dead Redemption 2.
For fans, the notable part is not a new gameplay detail but a look at how Rockstar says it tried to manage one of gaming’s most anticipated releases. Because the report also notes past employee allegations about crunch, the careful wording matters: this is a reported account of improvement, not a clean bill of health.
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